ScriptHookVDotNet 3.6.0
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How to install ScriptHookVDotNet?
1. Download and extract the ZIP file.
2. Open the folder and double-click on installer setup file.
3. Follow the steps on the screen to install ScriptHookVDotNet.
ScriptHookVDotNet Latest Version 3.6.0 Update
CHANGELOG
- Added
ShapeTestclass,ShapeTestHandleandShapeTestResultstructs, andShapeTestStatusandShapeTestOptions- Made
World.RaycastCapsule()as obsolete because the result may not be made in the same frame you call the method despiteSTART_SHAPE_TEST_CAPSULEasynchronous. UseShapeTest.StartTestCapsule()instead.
- Made
- Added missing values to
IntersectFlagsand old incorrect value as obsolete - Added
TaskInvoker.StartVehicleMission(),TaskInvoker.StartHeliMission(),TaskInvoker.StartPlaneMission(), andTaskInvoker.StartBoatMission(),Vehicle.GetActiveMissionType()methods,VehicleMissionType,BoatMissionFlags, andHeliMissionFlagsenums - Added
Vehicle.BringToHalt(),Vehicle.BringToHalt(),Vehicle.StopBringingToHalt()methods, andIsBeingBroughtToHaltproperty - Added
Vehicle.IsParachuteDeployed,Vehicle.IsRocketBoostActive,Vehicle.StartParachuting(), and the setters ofIsLeftIndicatorLightOnandIsRightIndicatorLightOn - Added
Projectile.FromHandle() - Added
EulerRotationOrderenum - Added the accurate documentation to
Ped.AlwaysKeepTaskandPed.BlockPermanentEvents- Note that
Ped.AlwaysKeepTaskonly take effect when you callPed.MarkAsNoLongerNeeded()or setPed.IsPersistenttofalseas previous versions.
- Note that
- Added new peds, vehicles, weapons, weapon components, and blip sprites to
PedHash,VehicleHash,WeaponHash,WeaponComponentHash, andBlipSpriteenums - Added missing values to
AnimationFlagsand documentations for all values and made 2 old values as obsolete - Added missing values to
Fontof v3 API and documentations for all values - Added missing values to
VehicleDrivingFlagsand old incorrect values as obsolete - Added missing value for
INPUT_VEH_FLY_BOOSTtoControlenum- For developers, if you use
VehicleParachute,VehicleBikeWings,VehicleFlyBombBay,VehicleFlyCounter,VehicleFlyTransform,QuadLocoReverse,RespawnFaster,HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
- For developers, if you use
- Added missing values to
EnterVehicleFlagsandEnterVehicleFlagsand old incorrect values ofEnterVehicleFlagsas obsolete - Added missing value to
DeadtoRelationshipand documentations for most values to tell script developers accurate names - Added missing values to
VehicleWeaponHash - Fixed
WeaponComponentCollection(Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later - Fixed
World.CreateParticleEffectnot working with entity - Fixed
Ped.CanBeKnockedOffBike - Fixed the setter of
Vehicle.RadioStation - Fixed the
Entity.MaxHealthFloatnot working correctly in 1.0.2699.16 or later - Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
- Fixed exception when attempting to initialize a custom script instance
- Made
Weapon.LocalizedNameandWeaponComponent.LocalizedNamefaster. - Made
Ped.LastVehiclemore reliable. No longer returnsnullwhen the ped is going to a entry point (door) or opening the door, or returns aVehicleinstance that are for the vehicle the ped is getting in. - Updated
Formationand old values as obsolete - Updated
ParachuteLandingTypeand old values as obsolete













